• PORTFOLIO
  • About

Philip Ouellette

  • PORTFOLIO
  • About
 

220px-SPProductionsLogo.png

Senior Environment Artist (World)

Hello! My name is Philip Ouellette. I am an Environment Artist living in Seattle, WA with over 10 years of experience working in the games industry.  I am passionate about crafting large open worlds.

Currently I work at Sucker Punch Productions on as a World Artist on Ghost of Tsushima. I've contributed to projects such as Ghost of Tsushima, Ghost of Tsushima: Legends DLC, Infamous: Second Son, Infamous: First Light, State of Decay, & Guild Wars 2.

In 2010 I moved to Seattle, WA to study game art at FuturePoly. Prior to FuturePoly, I completed a Bachelors of Fine Art in Electronic Arts at the University of Cincinnati, College of Design, Architecture, Art, and Planning (DAAP), in Cincinnati Ohio.


 

Software

 

Proficient
Maya, Zbrush, Substance Designer & Painter, Photoshop, Quixel Suite 2.0 (Ddo & Ndo), Perforce, Jira, xNormal

Capable
3ds Max, Unreal Engine 4, CryEngine 3

 

 

Shipped Titles

GoTba.jpg

Ghost of Tsushima (PS4)
Senior Environment Artist (World)

ifl_boxart.jpg

Infamous: First Light (PS4)
Environment Artist

iss_boxart.jpg

Infamous: Second Son (PS4)
Environment Artist

sod_boxart.jpg

State of Decay (XBOX/PC)
Environment Artist

GW2ba.jpg

Guild Wars 2 (PC)
Environment Art Intern


 

 

www.philipouellette.com