Hi! My name is Phil Ouellette and I am an Environment Artist at Sucker Punch Productions, I am passionate about hard-surface & organic modeling and texturing for video-games. I've contributed to projects such as Infamous: Second Son, Infamous: First Light, State of Decay, & Guild Wars 2.
I completed a Bachelors of Fine Arts in Electronic Art at the University of Cincinnati, College of Design, Architecture, Art, and Planning (DAAP). Post BFA, I studied video-game art at FuturePoly.
Quixel Suite 2.0 (Ddo, Ndo)