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Philip Ouellette

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AK-47

AK-47
2017

High Poly Model : Maya
Low Poly Model: Maya
Bake: Marmoset Toolbag
Material: Substance Painter

Protected Gallery

inFAMOUS: Second Son

Sony - Sucker Punch Productions
2014

Contributions to the production of Infamous: Second Son include material creation, shader creation, UV layout & environment texturing of the Uptown District, Downtown District, Pioneer District. Mission Polish Areas include Welcome to Seattle & Climb the Needle. 

Uptown & Downtown District

Uptown & Downtown District Roads. John Germann & Josh Rife did an initial look development of the road system for both the Uptown and Downtown districts of Infamous: Second Son. I was tasked with populating the look development to the entire road system in both districts as well as creating additional textures and proxy meshes to detail each section of road. 
Additional Art by Dongjoon Lee, John Germann, Josh Rife, Joanna Wang, & Chris Perrella

inFAMOUS FIRST LIGHT

Sony - Sucker Punch Productions
2014

I created and worked on the majority of the bridge crossing section environmental assets for InFAMOUS First Light. 

Contribution: Layout and modeling of environment including bridge and set dressing, placement of set dressing and texturing.
Foliage by Morgan Hill & Nate Castronovo
Additional set dressing assets Alex Dracott, Rex McNish, Josh Rife & Thanet Ned Gasorntip

State of Decay

Microsoft - Undead Labs
CryEngine 3.1
2013

Guild Wars 2

AK-47

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Protected Gallery

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inFAMOUS: Second Son

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inFAMOUS FIRST LIGHT

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State of Decay

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Guild Wars 2

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www.philipouellette.com