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| DOWNLOAD RESUME: |
| SKILLS |
| LOW POLY MODELING, UNWRAPPING |
| TEXTURING LOW POLY MODELS, EXPERIENCE WITH CREATING DIFFUSE, NORMAL, AND SPECULAR MAPS |
| BASIC ANIMATION, EXPERIENCE WITH SKINNING/RIGGING |
| TOOLS |
| AUTODESK 3D STUDIO MAX - EXTENSIVE KNOWLEDGE |
| ADOBE PHOTOSHOP - EXTENSIVE KNOWLEDGE |
| ADOBE ILLUSTRATOR - INTERMEDIATE KNOWLEDGE |
| AUTODESK MAYA - INTERMEDIATE KNOWLEDGE |
| PIXOLOGIC ZBRUSH - INTERMEDIATE KNOWLEDGE |
| SOURCE ENGINE: HAMMER EDITOR - INTERMEDIATE KNOWLEDGE |
| EMERGENT GAMEBRYO ENGINE - INTERMEDIATE KNOWLEDGE |
| UNREAL 3 ENGINE -BASIC KNOWLEDGE |
| EDUCATION |
| UNIVERSITY OF CINCINNATI 2003-2008 CINCINNATI, OH BACHELOR OF FINE ARTS, CONCENTRATION IN ELECTRONIC ART + MEMBER OF FINE ARTS ASSOCIATION + CO-FOUNDER / VICE-PRESIDENT OF VIDEO GAME GRAPHICS GROUP |
| EMPOLYMENT HISTORY |
| UC_NURFC
COLLABORATIVE MARCH 2007 - PRESENT CINCINNATI, OH ARTIST + WORLD BUILDING IN 3DS MAX + MODELING AND TEXTURING ENVIRONMENT PROPS + CHARACTER MODELING AND RIGGING / SKINNING + RESEARCHING EMERGENT GAMEBRYO TECHNOLOGY + CREATING WORKFLOW DOCUMENTATION FOR THE ART TEAM |
| REFERENCES AVAILABLE UPON REQUEST |