PHILIP OUELLETTE
Environments Props Textures Resume Contact
 

DOWNLOAD RESUME:
 
SKILLS
LOW POLY MODELING, UNWRAPPING
TEXTURING LOW POLY MODELS, EXPERIENCE WITH CREATING DIFFUSE, NORMAL, AND SPECULAR MAPS
BASIC ANIMATION, EXPERIENCE WITH SKINNING/RIGGING
 
TOOLS
AUTODESK 3D STUDIO MAX - EXTENSIVE KNOWLEDGE
ADOBE PHOTOSHOP - EXTENSIVE KNOWLEDGE
ADOBE ILLUSTRATOR - INTERMEDIATE KNOWLEDGE
AUTODESK MAYA - INTERMEDIATE KNOWLEDGE
PIXOLOGIC ZBRUSH - INTERMEDIATE KNOWLEDGE
SOURCE ENGINE: HAMMER EDITOR - INTERMEDIATE KNOWLEDGE
EMERGENT GAMEBRYO ENGINE - INTERMEDIATE KNOWLEDGE
UNREAL 3 ENGINE -BASIC KNOWLEDGE
EDUCATION
UNIVERSITY OF CINCINNATI 2003-2008
CINCINNATI, OH
BACHELOR OF FINE ARTS, CONCENTRATION IN ELECTRONIC ART

+ MEMBER OF FINE ARTS ASSOCIATION
+ CO-FOUNDER / VICE-PRESIDENT OF VIDEO GAME GRAPHICS GROUP
EMPOLYMENT HISTORY
UC_NURFC COLLABORATIVE MARCH 2007 - PRESENT
CINCINNATI, OH
ARTIST

+ WORLD BUILDING IN 3DS MAX
+ MODELING AND TEXTURING ENVIRONMENT PROPS
+ CHARACTER MODELING AND RIGGING / SKINNING
+ RESEARCHING EMERGENT GAMEBRYO TECHNOLOGY
+ CREATING WORKFLOW DOCUMENTATION FOR THE ART TEAM
REFERENCES AVAILABLE UPON REQUEST